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Map Editor für ats 1.31 kann keine neuen Map-modelle laden

Antworten im Thema: 11 » Der letzte Beitrag (25. November 2011, 16:37) ist von diverbaer.

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guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

1

Montag, 21. November 2011, 13:00

Map Editor für ats 1.31 kann keine neuen Map-modelle laden

Morgen liebe TS24 community,
Ich habe folgendes problem: Ich habe gerade mit dem Mappen angefangen & habe auch map-modelle gedownlaoded, aber nun kann ich die nicht mit dem map-editor einfügen( new item/model) ich habe die map modelle als scs ind en mod-ordner gepackt & nur die sind da & die base.
Weißt jemand rat? ?(
Es grüßt sie herzlich V8ScaniaFahrer :beer:






vanDongen

unregistriert

2

Montag, 21. November 2011, 13:16

Hallo guido,

du mußt die Modelle auch in die model.sii eintragen.

Spoiler Spoiler


am Besten in der scs-Datei einer selbst erstellten/modifizierten mapfolgende Ordner erstellen: /def/world
in den world-Ordner die Datei model.sii tun, welche man im gleichen Ordner, in der base.scs des Spieles findet.

möchtest Du diese map weiter bearbeiten, musst Du sie auch in den Installations-Ordner Deines ETS entpacken,
unter folgendem Ordner Laufwerk:\ .... \Euro Truck Simulator\base\map\europe.mbd

modell.sii mit einen Texteditor bearbeiten und folgende Dinge eintragen.
Die xxx müssen durch fortlaufende Nummern ersetzt werden. Es darf, in dieser Datei, jede Nummer nur EINMAL vorkommen.
Darauf achten, dass am Ende der Datei zweimal untereinander diese Klammer: } steht

BSP:
model_def : model.xxx {
model_desc: "/model/scaniabdfs/axi01.pmd"
distance_type: 2

}
}

Gruß Michael

guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

3

Montag, 21. November 2011, 14:02

Morgen, hab ich gemacht aber da kommt immer eine fehlermeldung:

Spoiler Spoiler

******** : log created on : Monday November 21 2011 @ 13:59:04
13:59:04 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
13:59:04 : [sys] DirectX version : 4.09.00.0904
13:59:04 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 215 Processor ] at ~2700MHz.
13:59:04 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
13:59:04 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2636777Hz
13:59:04 : [mem] physical memory detected (3144244K/1653792K)
13:59:04 : [mem] virtual memory detected (2097024K/2022096K)
13:59:04 : [mem] Trying to allocate memory pool (819200K)
13:59:04 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
13:59:04 : [ufs] registered symlink from /custom_build/de_de to /
13:59:04 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
13:59:04 : [ufs] Home directory: 'C:/Users/Guido/Documents/German Truck Simulator'.
13:59:04 : Mounting extra package: C:/Users/Guido/Documents/German Truck Simulator/mod/ATS probe map.scs
13:59:04 : [zipfs] ATS probe map.scs: mounted ok, 570 entries [0xc1bf8347]
13:59:04 : exec /home/config.cfg
13:59:04 : [sys] Executing /home/config.cfg ...
13:59:04 : uset g_minicon "0"
13:59:04 : uset g_console "1"
13:59:04 : uset g_trackir "1"
13:59:04 : uset g_developer "1"
13:59:04 : uset g_cargo_sort "0"
13:59:04 : uset g_save_idx "1"
13:59:04 : uset g_mouse_control "0"
13:59:04 : uset g_steering_func_param "0.0"
13:59:04 : uset g_joy_axis_brake_dz "0.0"
13:59:04 : uset g_joy_axis_brake "7"
13:59:04 : uset g_joy_ff_gain "0"
13:59:04 : uset g_joy_axis_throttle_dz "0.0"
13:59:04 : uset g_joy_axis_throttle "7"
13:59:04 : uset g_joy_axis_ff "0"
13:59:04 : uset g_joy_axis_combine "0"
13:59:04 : uset g_joy_axis_steer_sens "0"
13:59:04 : uset g_joy_axis_steer_dz "0.0"
13:59:04 : uset g_joy_axis_steer "0"
13:59:04 : uset g_tutorial "0"
13:59:04 : uset g_mirrors "1"
13:59:04 : uset g_fatigue "1"
13:59:04 : uset g_police "1"
13:59:04 : uset g_subtitles "0"
13:59:04 : uset g_clock_24 "1"
13:59:04 : uset g_quality "-1"
13:59:04 : uset g_reflection "1"
13:59:04 : uset g_mph "0"
13:59:04 : uset g_atrans "0"
13:59:04 : uset g_flyspeed "8.0"
13:59:04 : uset g_lang "de_de"
13:59:04 : uset g_colbox "0"
13:59:04 : uset r_gamma "0.85"
13:59:04 : uset r_path "5"
13:59:04 : uset r_msaa "0"
13:59:04 : uset r_fullscreen "0"
13:59:04 : uset r_mode "800x600x32x0"
13:59:04 : uset r_device "gl"
13:59:04 : uset r_driver "gl"
13:59:04 : uset g_detail_veg "1"
13:59:04 : uset g_texture_usage_stats "0"
13:59:04 : uset g_fps "0"
13:59:04 : uset g_stream_exts ".ogg;.mp3"
13:59:04 : uset ds8_mix_channels "2"
13:59:04 : uset ds8_mix_depth "16"
13:59:04 : uset ds8_mix_rate "44100"
13:59:04 : uset ds8_reverse_stereo "0"
13:59:04 : uset s_acceleration "0"
13:59:04 : uset s_mix_channels "2"
13:59:04 : uset s_mix_depth "16"
13:59:04 : uset s_mix_rate "44100"
13:59:04 : uset s_sfx_enabled "1"
13:59:04 : uset s_music_enabled "1"
13:59:04 : uset s_sfx_volume "0.74"
13:59:04 : uset s_music_volume "0.51"
13:59:04 : uset s_reverse_stereo "0"
13:59:04 : uset s_device "ds8"
13:59:04 : uset r_vsync "1"
13:59:04 : uset r_quirks "0"
13:59:04 : uset r_anisotropy_factor "0.25"
13:59:04 : uset r_texture_detail "0"
13:59:04 : uset i_force_gain "1.0"
13:59:04 : uset i_feedback "1"
13:59:04 : uset i_joystick2 "-1"
13:59:04 : uset i_joystick1 "0"
13:59:04 : uset i_deadzone "0.0"
13:59:04 : uset i_device "di8"
13:59:04 : uset m_invert "0"
13:59:04 : uset m_sensitivity "0.33"
13:59:04 : uset m_filter "0"
13:59:04 : German Truck Simulator init ver.1.31 (rev. 26665)
13:59:04 : [gl] ICD OpenGL driver detected.
13:59:04 : [gl] driver: ATI Radeon HD 4300/4500 Series
13:59:04 : [gl] vendor: ATI Technologies Inc.
13:59:04 : [gl] version: 3.3.10317 Compatibility Profile Context
13:59:04 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
13:59:04 : [gl] GL_max_texture_size: 8192
13:59:04 : [gl] taking advantage of 'GL_multitexture'
13:59:04 : [gl] Sampler count: 8
13:59:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:59:04 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
13:59:04 : [gl] taking advantage of 'GL_texture_border_clamp'
13:59:04 : [gl] taking advantage of 'GL_texture_compression'
13:59:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:59:04 : [gl] taking advantage of 'GL_texture_cube_map'
13:59:04 : [gl] taking advantage of 'GL_texture_env_crossbar'
13:59:04 : [gl] taking advantage of 'GL_texture_env_combine'
13:59:04 : [gl] taking advantage of 'GL_texture_rectangle'
13:59:04 : [gl] taking advantage of 'GL_transpose_matrix'
13:59:04 : [gl] taking advantage of 'GL_vertex_buffer_object'
13:59:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:59:04 : [gl] Vertex attribute count: 16
13:59:04 : [gl] taking advantage of 'GL_shader_objects'
13:59:04 : [gl] taking advantage of 'GL_vertex_shader'
13:59:04 : [gl] taking advantage of 'GL_fragment_shader'
13:59:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
13:59:04 : [gl] taking advantage of 'GL_draw_buffers'
13:59:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
13:59:04 : [gl] taking advantage of 'GL_blend_color'
13:59:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:59:04 : [gl] taking advantage of 'GL_draw_range_elements'
13:59:04 : [gl] taking advantage of 'GL_rescale_normal'
13:59:04 : [gl] taking advantage of 'GL_secondary_color'
13:59:04 : [gl] taking advantage of 'GL_separate_spcular_color'
13:59:04 : [gl] taking advantage of 'GL_texture3D'
13:59:04 : [gl] taking advantage of 'GL_texture_edge_clamp'
13:59:04 : [gl] taking advantage of 'GL_texture_env_add'
13:59:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:59:04 : [gl] Max anisotropy factor: 16
13:59:04 : [gl] taking advantage of 'GL_generate_mipmap'
13:59:04 : [gl] taking advantage of 'GL_framebuffer_object'
13:59:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:59:04 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
13:59:04 : [gl] taking advantage of 'WGL_EXT_swap_control'
13:59:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:59:04 : [gl] taking advantage of 'GL_ARB_multisample'
13:59:04 : [gl] Detected support for 4x anti-aliasing.
13:59:04 : [gl] Detected support for 2x anti-aliasing.
13:59:04 : [gl] Detected support for 1x anti-aliasing.
13:59:04 : Rendering path available: GL1X
13:59:04 : Rendering path available: ARB1
13:59:04 : Rendering path available: R2XX
13:59:04 : Rendering path available: ARB2
13:59:04 : Rendering path available: GL2X
13:59:04 : [dx9] Direct3D9 detected.
13:59:04 : [dx9] Number of adapters found: 1
13:59:04 : [dx9] Adapter #0: ATI Radeon HD 4300/4500 Series (aticfx32.dll) [driver version: 8.17.10.1052]
13:59:04 : Rendering path available: SM2X
13:59:04 : Rendering path available: SM3X
13:59:04 : [gl] SetPixelFormat: OK (2, color 32 bits, depth 24 bits).
13:59:04 : [gl] wglCreateContext: OK
13:59:04 : [gl] OpenGL framebuffer context init OK
13:59:04 : [gfx] Created drawable (/procedural/truck0.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck1.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck2.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck3.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck4.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck5.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck6.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck7.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck8.tobj)
13:59:04 : [gfx] Created drawable (/procedural/truck9.tobj)
13:59:04 : [gfx] Created drawable (/procedural/dashboard.tobj)
13:59:04 : [gfx] Created drawable (/procedural/close_mirror.tobj)
13:59:04 : [gfx] Created drawable (/procedural/far_mirror.tobj)
13:59:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:59:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:59:04 : [gfx] Created drawable (/procedural/water_env.tobj)
13:59:04 : [gfx] Created drawable (/procedural/ocean_env.tobj)
13:59:04 : Setting UI reference mode to: 1152x864...
13:59:04 : [snd] select device (ds8)
13:59:04 : [ds8] Available device : Primärer Soundtreiber ().
13:59:04 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{1e092df5-1f88-482a-a1aa-740872a2ec04}).
13:59:04 : [ds8] Initialization OK.
13:59:04 : [di8] Joystick/GamePad/Wheel device: \bSteering Wheel
13:59:04 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
13:59:04 : g_ui_recache
13:59:04 : exit
13:59:05 : ui t console:system_02
13:59:06 : edit
13:59:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:59:06 : Loading resource server data ....
13:59:06 : Loading road data ....
13:59:06 : Loading terrain data ....
13:59:06 : Loading railing data ....
13:59:06 : Loading building data ....
13:59:06 : Loading model data ....
13:59:06 : [fs] Unable to open file for reading. (/model/vehicle2/car_transporter/car_transporter.pmd)
13:59:06 : [ld] failed to open /model/vehicle2/car_transporter/car_transporter.pmd
13:59:06 : [unit] File '/def/world/model.sii', line 2321:
13:59:06 : [unit] The unit 'model.888' of type 'model_def' has no attribute named 'model_def'.
13:59:06 : load_filtered_unit_array() - Failed to load units from file (/def/world/model.sii)
13:59:06 : Loading prefab data ....
13:59:06 : Loading sign data ....
13:59:06 : Loading traffic lights data ....
13:59:06 : Loading vegetation data ....
13:59:06 : Loading hinges data ....
13:59:06 : Loading stamp data ....
13:59:06 : Loading movers data ....
13:59:06 : Loading animated models ....
13:59:06 : Loading sound item data ....
13:59:06 : Loading live stream data ....
13:59:06 : Loading cargo data ....
13:59:06 : Loading company data ....
13:59:06 : Loading city data ....
13:59:06 : Loading cargo descriptions ....
13:59:06 : [fs] Unable to open file for reading. (/material/editor/germany.dds)
13:59:06 : [dds] Can not load '/material/editor/germany.dds'
13:59:09 : mm_flush
13:59:09 : Map '/map/germany.mbd' loading started ....
13:59:09 : Map successfully loaded ....
13:59:12 : f:\devel\eurotruck_at\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$owner_ptr_t@Vmodel_def_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vmodel_def_u@prism@@@1@I@Z: Index outside array boundaries.

Spoiler Spoiler


Und die zahll 900 gibts es nur 1x in der model.sii
Es grüßt sie herzlich V8ScaniaFahrer :beer:






Harry Piel

unregistriert

4

Montag, 21. November 2011, 14:20

Hast Du richtig durchnummeriert?

Du hast unter der Model-Nummer 888 einen falschen oder keinen Eintrag gemacht.

siehe hier:
13:59:06 : [fs] Unable to open file for reading. (/model/vehicle2/car_transporter/car_transporter.pmd)
13:59:06 : [ld] failed to open /model/vehicle2/car_transporter/car_transporter.pmd
13:59:06 : [unit] File '/def/world/model.sii', line 2321:
13:59:06 : [unit] The unit 'model.888' of type 'model_def' has no attribute named 'model_def'.
13:59:06 : load_filtered_unit_array() - Failed to load units from file (/def/world/model.sii)

Notfalls musst Du die 888 'aussteuern':

model_def : model.888 {
model_desc: null
}

Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

V8ScaniaFahrer

guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

5

Montag, 21. November 2011, 14:40

Danke Harry & mic,haj für eure Hilfe :D Thema kann trotzdem noch offen bleiben falls ich weitere probleme aben sollte^^
Es grüßt sie herzlich V8ScaniaFahrer :beer:






guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

6

Dienstag, 22. November 2011, 19:05

Nabend,
ich habe von der KFK-map die modele in meine model.sii eingefügt und es schmiert kommischer weise ab.
Weißt einer warum

Spoiler Spoiler

******** : log created on : Tuesday November 22 2011 @ 19:02:27
19:02:27 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
19:02:27 : [sys] DirectX version : 4.09.00.0904
19:02:27 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 215 Processor ] at ~2700MHz.
19:02:27 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:02:27 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2636787Hz
19:02:27 : [mem] physical memory detected (3144244K/1359504K)
19:02:27 : [mem] virtual memory detected (2097024K/2022096K)
19:02:27 : [mem] Trying to allocate memory pool (819200K)
19:02:30 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
19:02:30 : [ufs] registered symlink from /custom_build/de_de to /
19:02:30 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
19:02:30 : [ufs] Home directory: 'C:/Users/Guido/Documents/German Truck Simulator'.
19:02:30 : Mounting extra package: C:/Users/Guido/Documents/German Truck Simulator/mod/map.scs
19:02:46 : [zipfs] map.scs: mounted ok, 18640 entries [0x440c611b]
19:02:46 : Mounting extra package: C:/Users/Guido/Documents/German Truck Simulator/mod/ZZZ_DAF XF 105 80th Anniversary Limited Edition.scs
19:02:46 : [zipfs] ZZZ_DAF XF 105 80th Anniversary Limited Edition.scs: mounted ok, 459 entries [0xa661b8ce]
19:02:46 : exec /home/config.cfg
19:02:46 : [sys] Executing /home/config.cfg ...
19:02:46 : uset g_minicon "0"
19:02:46 : uset g_console "1"
19:02:46 : uset g_trackir "1"
19:02:46 : uset g_developer "1"
19:02:46 : uset g_cargo_sort "0"
19:02:46 : uset g_save_idx "1"
19:02:46 : uset g_mouse_control "0"
19:02:46 : uset g_steering_func_param "0.0"
19:02:46 : uset g_joy_axis_brake_dz "0.0"
19:02:46 : uset g_joy_axis_brake "7"
19:02:46 : uset g_joy_ff_gain "0"
19:02:46 : uset g_joy_axis_throttle_dz "0.0"
19:02:46 : uset g_joy_axis_throttle "7"
19:02:46 : uset g_joy_axis_ff "0"
19:02:46 : uset g_joy_axis_combine "0"
19:02:46 : uset g_joy_axis_steer_sens "0"
19:02:46 : uset g_joy_axis_steer_dz "0.0"
19:02:46 : uset g_joy_axis_steer "0"
19:02:46 : uset g_tutorial "0"
19:02:46 : uset g_mirrors "1"
19:02:46 : uset g_fatigue "1"
19:02:46 : uset g_police "1"
19:02:46 : uset g_subtitles "0"
19:02:46 : uset g_clock_24 "1"
19:02:46 : uset g_quality "-1"
19:02:46 : uset g_reflection "1"
19:02:46 : uset g_mph "0"
19:02:46 : uset g_atrans "0"
19:02:46 : uset g_flyspeed "10.0"
19:02:46 : uset g_lang "de_de"
19:02:46 : uset g_colbox "0"
19:02:46 : uset r_gamma "0.85"
19:02:46 : uset r_path "5"
19:02:46 : uset r_msaa "0"
19:02:46 : uset r_fullscreen "0"
19:02:46 : uset r_mode "800x600x32x0"
19:02:46 : uset r_device "gl"
19:02:46 : uset r_driver "gl"
19:02:46 : uset g_detail_veg "1"
19:02:46 : uset g_texture_usage_stats "0"
19:02:46 : uset g_fps "0"
19:02:46 : uset g_stream_exts ".ogg;.mp3"
19:02:46 : uset ds8_mix_channels "2"
19:02:46 : uset ds8_mix_depth "16"
19:02:46 : uset ds8_mix_rate "44100"
19:02:46 : uset ds8_reverse_stereo "0"
19:02:46 : uset s_acceleration "0"
19:02:46 : uset s_mix_channels "2"
19:02:46 : uset s_mix_depth "16"
19:02:46 : uset s_mix_rate "44100"
19:02:46 : uset s_sfx_enabled "1"
19:02:46 : uset s_music_enabled "1"
19:02:46 : uset s_sfx_volume "0.74"
19:02:46 : uset s_music_volume "0.51"
19:02:46 : uset s_reverse_stereo "0"
19:02:46 : uset s_device "ds8"
19:02:46 : uset r_vsync "1"
19:02:46 : uset r_quirks "0"
19:02:46 : uset r_anisotropy_factor "0.25"
19:02:46 : uset r_texture_detail "0"
19:02:46 : uset i_force_gain "1.0"
19:02:46 : uset i_feedback "1"
19:02:46 : uset i_joystick2 "-1"
19:02:46 : uset i_joystick1 "0"
19:02:46 : uset i_deadzone "0.0"
19:02:46 : uset i_device "di8"
19:02:46 : uset m_invert "0"
19:02:46 : uset m_sensitivity "0.33"
19:02:46 : uset m_filter "0"
19:02:46 : German Truck Simulator init ver.1.31 (rev. 26665)
19:02:47 : [gl] ICD OpenGL driver detected.
19:02:47 : [gl] driver: ATI Radeon HD 4300/4500 Series
19:02:47 : [gl] vendor: ATI Technologies Inc.
19:02:47 : [gl] version: 3.3.10317 Compatibility Profile Context
19:02:47 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:02:47 : [gl] GL_max_texture_size: 8192
19:02:47 : [gl] taking advantage of 'GL_multitexture'
19:02:47 : [gl] Sampler count: 8
19:02:47 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:02:47 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:02:47 : [gl] taking advantage of 'GL_texture_border_clamp'
19:02:47 : [gl] taking advantage of 'GL_texture_compression'
19:02:47 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:02:47 : [gl] taking advantage of 'GL_texture_cube_map'
19:02:47 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:02:47 : [gl] taking advantage of 'GL_texture_env_combine'
19:02:47 : [gl] taking advantage of 'GL_texture_rectangle'
19:02:47 : [gl] taking advantage of 'GL_transpose_matrix'
19:02:47 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:02:47 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:02:47 : [gl] Vertex attribute count: 16
19:02:47 : [gl] taking advantage of 'GL_shader_objects'
19:02:47 : [gl] taking advantage of 'GL_vertex_shader'
19:02:47 : [gl] taking advantage of 'GL_fragment_shader'
19:02:47 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:02:47 : [gl] taking advantage of 'GL_draw_buffers'
19:02:47 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:02:47 : [gl] taking advantage of 'GL_blend_color'
19:02:47 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:02:47 : [gl] taking advantage of 'GL_draw_range_elements'
19:02:47 : [gl] taking advantage of 'GL_rescale_normal'
19:02:47 : [gl] taking advantage of 'GL_secondary_color'
19:02:47 : [gl] taking advantage of 'GL_separate_spcular_color'
19:02:47 : [gl] taking advantage of 'GL_texture3D'
19:02:47 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:02:47 : [gl] taking advantage of 'GL_texture_env_add'
19:02:47 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:02:47 : [gl] Max anisotropy factor: 16
19:02:47 : [gl] taking advantage of 'GL_generate_mipmap'
19:02:47 : [gl] taking advantage of 'GL_framebuffer_object'
19:02:47 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:02:47 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
19:02:47 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:02:47 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:02:47 : [gl] taking advantage of 'GL_ARB_multisample'
19:02:47 : [gl] Detected support for 4x anti-aliasing.
19:02:47 : [gl] Detected support for 2x anti-aliasing.
19:02:47 : [gl] Detected support for 1x anti-aliasing.
19:02:47 : Rendering path available: GL1X
19:02:47 : Rendering path available: ARB1
19:02:47 : Rendering path available: R2XX
19:02:47 : Rendering path available: ARB2
19:02:47 : Rendering path available: GL2X
19:02:47 : [dx9] Direct3D9 detected.
19:02:47 : [dx9] Number of adapters found: 1
19:02:47 : [dx9] Adapter #0: ATI Radeon HD 4300/4500 Series (aticfx32.dll) [driver version: 8.17.10.1052]
19:02:47 : Rendering path available: SM2X
19:02:47 : Rendering path available: SM3X
19:02:47 : [gl] SetPixelFormat: OK (2, color 32 bits, depth 24 bits).
19:02:47 : [gl] wglCreateContext: OK
19:02:47 : [gl] OpenGL framebuffer context init OK
19:02:47 : [gfx] Created drawable (/procedural/truck0.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck1.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck2.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck3.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck4.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck5.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck6.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck7.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck8.tobj)
19:02:47 : [gfx] Created drawable (/procedural/truck9.tobj)
19:02:47 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:02:47 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:02:47 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:02:47 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:02:47 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:02:47 : [gfx] Created drawable (/procedural/water_env.tobj)
19:02:47 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:02:47 : Setting UI reference mode to: 1152x864...
19:02:47 : [snd] select device (ds8)
19:02:47 : [ds8] Available device : Primärer Soundtreiber ().
19:02:47 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{1e092df5-1f88-482a-a1aa-740872a2ec04}).
19:02:47 : [ds8] Initialization OK.
19:02:47 : [di8] Joystick/GamePad/Wheel device: \bSteering Wheel
19:02:47 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
19:02:47 : g_ui_recache
19:02:47 : exit
19:02:47 : ui t console:system_02
19:02:48 : edit
19:02:49 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:02:50 : Loading resource server data ....
19:02:50 : Loading road data ....
19:02:50 : Loading terrain data ....
19:02:50 : Loading railing data ....
19:02:50 : Loading building data ....
19:02:50 : Loading model data ....
19:02:51 : [fs] Unable to open file for reading. (/model/marha/marha.pmd)
19:02:51 : [ld] failed to open /model/marha/marha.pmd
19:02:51 : Loading prefab data ....
19:02:51 : Loading sign data ....
19:02:51 : Loading traffic lights data ....
19:02:51 : Loading vegetation data ....
19:02:51 : Loading hinges data ....
19:02:51 : Loading stamp data ....
19:02:51 : Loading movers data ....
19:02:51 : Loading animated models ....
19:02:51 : Loading sound item data ....
19:02:51 : Loading live stream data ....
19:02:51 : Loading cargo data ....
19:02:51 : Loading company data ....
19:02:51 : Loading city data ....
19:02:51 : Loading cargo descriptions ....
19:02:51 : [fs] Unable to open file for reading. (/material/editor/germany.dds)
19:02:51 : [dds] Can not load '/material/editor/germany.dds'
19:02:55 : mm_flush
19:02:55 : Map '/map/germany.mbd' loading started ....
19:02:56 : Map successfully loaded ....


P.S.: Log zeigt keine unauffälligkeiten.
Es grüßt sie herzlich V8ScaniaFahrer :beer:






woguckstdu

unregistriert

7

Dienstag, 22. November 2011, 19:12

19:02:51 : [fs] Unable to open file for reading. (/model/marha/marha.pmd)

19:02:51 : [ld] failed to open /model/marha/marha.pmd

das fehlt deshalb der fehler

guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

8

Dienstag, 22. November 2011, 19:25

Ich habe diesen eintrag aus der model.sii entfernt & jetzt kommt diese fehlermeldung <.<

Spoiler Spoiler

******** : log created on : Tuesday November 22 2011 @ 19:21:48
19:21:48 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
19:21:48 : [sys] DirectX version : 4.09.00.0904
19:21:48 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 215 Processor ] at ~2700MHz.
19:21:48 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:21:48 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2636787Hz
19:21:48 : [mem] physical memory detected (3144244K/1249512K)
19:21:48 : [mem] virtual memory detected (2097024K/2022096K)
19:21:48 : [mem] Trying to allocate memory pool (819200K)
19:21:50 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
19:21:50 : [ufs] registered symlink from /custom_build/de_de to /
19:21:50 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
19:21:50 : [ufs] Home directory: 'C:/Users/Guido/Documents/German Truck Simulator'.
19:21:50 : Mounting extra package: C:/Users/Guido/Documents/German Truck Simulator/mod/map.scs
19:22:01 : [zipfs] map.scs: mounted ok, 18640 entries [0x27ddcfd4]
19:22:01 : Mounting extra package: C:/Users/Guido/Documents/German Truck Simulator/mod/ZZZ_DAF XF 105 80th Anniversary Limited Edition.scs
19:22:01 : [zipfs] ZZZ_DAF XF 105 80th Anniversary Limited Edition.scs: mounted ok, 459 entries [0xa661b8ce]
19:22:01 : exec /home/config.cfg
19:22:01 : [sys] Executing /home/config.cfg ...
19:22:01 : uset g_minicon "0"
19:22:01 : uset g_console "1"
19:22:01 : uset g_trackir "1"
19:22:01 : uset g_developer "1"
19:22:01 : uset g_cargo_sort "0"
19:22:01 : uset g_save_idx "1"
19:22:01 : uset g_mouse_control "0"
19:22:01 : uset g_steering_func_param "0.0"
19:22:01 : uset g_joy_axis_brake_dz "0.0"
19:22:01 : uset g_joy_axis_brake "7"
19:22:01 : uset g_joy_ff_gain "0"
19:22:01 : uset g_joy_axis_throttle_dz "0.0"
19:22:01 : uset g_joy_axis_throttle "7"
19:22:01 : uset g_joy_axis_ff "0"
19:22:01 : uset g_joy_axis_combine "0"
19:22:01 : uset g_joy_axis_steer_sens "0"
19:22:01 : uset g_joy_axis_steer_dz "0.0"
19:22:01 : uset g_joy_axis_steer "0"
19:22:01 : uset g_tutorial "0"
19:22:01 : uset g_mirrors "1"
19:22:01 : uset g_fatigue "1"
19:22:01 : uset g_police "1"
19:22:01 : uset g_subtitles "0"
19:22:01 : uset g_clock_24 "1"
19:22:01 : uset g_quality "-1"
19:22:01 : uset g_reflection "1"
19:22:01 : uset g_mph "0"
19:22:01 : uset g_atrans "0"
19:22:01 : uset g_flyspeed "10.0"
19:22:01 : uset g_lang "de_de"
19:22:01 : uset g_colbox "0"
19:22:01 : uset r_gamma "0.85"
19:22:01 : uset r_path "5"
19:22:01 : uset r_msaa "0"
19:22:01 : uset r_fullscreen "0"
19:22:01 : uset r_mode "800x600x32x0"
19:22:01 : uset r_device "gl"
19:22:01 : uset r_driver "gl"
19:22:01 : uset g_detail_veg "1"
19:22:01 : uset g_texture_usage_stats "0"
19:22:01 : uset g_fps "0"
19:22:01 : uset g_stream_exts ".ogg;.mp3"
19:22:01 : uset ds8_mix_channels "2"
19:22:01 : uset ds8_mix_depth "16"
19:22:01 : uset ds8_mix_rate "44100"
19:22:01 : uset ds8_reverse_stereo "0"
19:22:01 : uset s_acceleration "0"
19:22:01 : uset s_mix_channels "2"
19:22:01 : uset s_mix_depth "16"
19:22:01 : uset s_mix_rate "44100"
19:22:01 : uset s_sfx_enabled "1"
19:22:01 : uset s_music_enabled "1"
19:22:01 : uset s_sfx_volume "0.74"
19:22:01 : uset s_music_volume "0.51"
19:22:01 : uset s_reverse_stereo "0"
19:22:01 : uset s_device "ds8"
19:22:01 : uset r_vsync "1"
19:22:01 : uset r_quirks "0"
19:22:01 : uset r_anisotropy_factor "0.25"
19:22:01 : uset r_texture_detail "0"
19:22:01 : uset i_force_gain "1.0"
19:22:01 : uset i_feedback "1"
19:22:01 : uset i_joystick2 "-1"
19:22:01 : uset i_joystick1 "0"
19:22:01 : uset i_deadzone "0.0"
19:22:01 : uset i_device "di8"
19:22:01 : uset m_invert "0"
19:22:01 : uset m_sensitivity "0.33"
19:22:01 : uset m_filter "0"
19:22:01 : German Truck Simulator init ver.1.31 (rev. 26665)
19:22:02 : [gl] ICD OpenGL driver detected.
19:22:02 : [gl] driver: ATI Radeon HD 4300/4500 Series
19:22:02 : [gl] vendor: ATI Technologies Inc.
19:22:02 : [gl] version: 3.3.10317 Compatibility Profile Context
19:22:02 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:22:02 : [gl] GL_max_texture_size: 8192
19:22:02 : [gl] taking advantage of 'GL_multitexture'
19:22:02 : [gl] Sampler count: 8
19:22:02 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:22:02 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:22:02 : [gl] taking advantage of 'GL_texture_border_clamp'
19:22:02 : [gl] taking advantage of 'GL_texture_compression'
19:22:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:22:02 : [gl] taking advantage of 'GL_texture_cube_map'
19:22:02 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:22:02 : [gl] taking advantage of 'GL_texture_env_combine'
19:22:02 : [gl] taking advantage of 'GL_texture_rectangle'
19:22:02 : [gl] taking advantage of 'GL_transpose_matrix'
19:22:02 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:22:02 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:22:02 : [gl] Vertex attribute count: 16
19:22:02 : [gl] taking advantage of 'GL_shader_objects'
19:22:02 : [gl] taking advantage of 'GL_vertex_shader'
19:22:02 : [gl] taking advantage of 'GL_fragment_shader'
19:22:02 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:22:02 : [gl] taking advantage of 'GL_draw_buffers'
19:22:02 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:22:02 : [gl] taking advantage of 'GL_blend_color'
19:22:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:22:02 : [gl] taking advantage of 'GL_draw_range_elements'
19:22:02 : [gl] taking advantage of 'GL_rescale_normal'
19:22:02 : [gl] taking advantage of 'GL_secondary_color'
19:22:02 : [gl] taking advantage of 'GL_separate_spcular_color'
19:22:02 : [gl] taking advantage of 'GL_texture3D'
19:22:02 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:22:02 : [gl] taking advantage of 'GL_texture_env_add'
19:22:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:22:02 : [gl] Max anisotropy factor: 16
19:22:02 : [gl] taking advantage of 'GL_generate_mipmap'
19:22:02 : [gl] taking advantage of 'GL_framebuffer_object'
19:22:02 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:22:02 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
19:22:02 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:22:02 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:22:02 : [gl] taking advantage of 'GL_ARB_multisample'
19:22:02 : [gl] Detected support for 4x anti-aliasing.
19:22:02 : [gl] Detected support for 2x anti-aliasing.
19:22:02 : [gl] Detected support for 1x anti-aliasing.
19:22:02 : Rendering path available: GL1X
19:22:02 : Rendering path available: ARB1
19:22:02 : Rendering path available: R2XX
19:22:02 : Rendering path available: ARB2
19:22:02 : Rendering path available: GL2X
19:22:02 : [dx9] Direct3D9 detected.
19:22:02 : [dx9] Number of adapters found: 1
19:22:02 : [dx9] Adapter #0: ATI Radeon HD 4300/4500 Series (aticfx32.dll) [driver version: 8.17.10.1052]
19:22:02 : Rendering path available: SM2X
19:22:02 : Rendering path available: SM3X
19:22:02 : [gl] SetPixelFormat: OK (2, color 32 bits, depth 24 bits).
19:22:02 : [gl] wglCreateContext: OK
19:22:02 : [gl] OpenGL framebuffer context init OK
19:22:02 : [gfx] Created drawable (/procedural/truck0.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck1.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck2.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck3.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck4.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck5.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck6.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck7.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck8.tobj)
19:22:02 : [gfx] Created drawable (/procedural/truck9.tobj)
19:22:02 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:22:02 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:22:02 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:22:02 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:22:02 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:22:02 : [gfx] Created drawable (/procedural/water_env.tobj)
19:22:02 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:22:02 : Setting UI reference mode to: 1152x864...
19:22:02 : [snd] select device (ds8)
19:22:02 : [ds8] Available device : Primärer Soundtreiber ().
19:22:02 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{1e092df5-1f88-482a-a1aa-740872a2ec04}).
19:22:02 : [ds8] Initialization OK.
19:22:02 : [di8] Joystick/GamePad/Wheel device: \bSteering Wheel
19:22:02 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
19:22:02 : g_ui_recache
19:22:02 : exit
19:22:03 : ui t console:system_02
19:22:04 : edit
19:22:04 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:22:06 : Loading resource server data ....
19:22:06 : Loading road data ....
19:22:06 : Loading terrain data ....
19:22:06 : Loading railing data ....
19:22:06 : Loading building data ....
19:22:06 : Loading model data ....
19:22:06 : [unit] The file '/def/world/model.sii' does not contain serialised units - missing magic mark.
19:22:06 : load_filtered_unit_array() - Failed to load units from file (/def/world/model.sii)
19:22:06 : Loading prefab data ....
19:22:06 : Loading sign data ....
19:22:07 : Loading traffic lights data ....
19:22:07 : Loading vegetation data ....
19:22:07 : Loading hinges data ....
19:22:07 : Loading stamp data ....
19:22:07 : Loading movers data ....
19:22:07 : Loading animated models ....
19:22:07 : Loading sound item data ....
19:22:07 : Loading live stream data ....
19:22:07 : Loading cargo data ....
19:22:07 : Loading company data ....
19:22:07 : Loading city data ....
19:22:07 : Loading cargo descriptions ....
19:22:07 : [fs] Unable to open file for reading. (/material/editor/germany.dds)
19:22:07 : [dds] Can not load '/material/editor/germany.dds'
19:22:11 : mm_flush
19:22:11 : Map '/map/germany.mbd' loading started ....
19:22:11 : Map successfully loaded ....
19:22:13 : f:\devel\eurotruck_at\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$owner_ptr_t@Vmodel_def_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vmodel_def_u@prism@@@1@I@Z: Index outside array boundaries.


Weißt einer rat?
Es grüßt sie herzlich V8ScaniaFahrer :beer:






Harry Piel

unregistriert

9

Dienstag, 22. November 2011, 21:52

Wie hast Du es entfernt?

Einfach den Eintrag gelöscht oder so 'ausgesteuert', wie ich es oben beschrieben habe?

guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer
  • »guido« ist der Autor dieses Themas

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

10

Mittwoch, 23. November 2011, 07:20

Ich habe den ientrag komplett gelöscht.
Es grüßt sie herzlich V8ScaniaFahrer :beer:






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