******** : log created on : Thursday June 07 2012 @ 14:22:56
14:22:56 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
14:22:56 : [sys] DirectX version : 4.09.00.0904
14:22:56 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
14:22:56 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:22:56 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2078291Hz
14:22:56 : physical memory detected (3848292K/2293676K)
14:22:56 : virtual memory detected (2097024K/2020568K)
14:22:56 : Trying to allocate memory pool (409600K)
14:22:57 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
14:22:57 : [ufs] registered symlink from /custom_build/de_de to /
14:22:57 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
14:22:57 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
14:22:57 : exec /home/config.cfg
14:22:57 : [sys] Executing /home/config.cfg ...
14:22:57 : uset g_minicon "0"
14:22:57 : uset g_console "1"
14:22:57 : uset g_trackir "1"
14:22:57 : uset g_developer "1"
14:22:57 : uset g_save_idx "1"
14:22:57 : uset g_mouse_control "0"
14:22:57 : uset g_steering_func_param "0.0"
14:22:57 : uset g_joy_axis_brake_dz "0.0"
14:22:57 : uset g_joy_axis_brake "7"
14:22:57 : uset g_joy_ff_gain "1.0"
14:22:57 : uset g_joy_axis_throttle_dz "0.0"
14:22:57 : uset g_joy_axis_throttle "7"
14:22:57 : uset g_joy_axis_ff "0"
14:22:57 : uset g_joy_axis_combine "0"
14:22:57 : uset g_joy_axis_steer_sens "0.6"
14:22:57 : uset g_joy_axis_steer_dz "0.0"
14:22:57 : uset g_joy_axis_steer "7"
14:22:57 : uset g_tutorial "1"
14:22:57 : uset g_job_sort "0"
14:22:57 : uset g_gauges "1"
14:22:57 : uset g_mirrors "1"
14:22:57 : uset g_fatigue "1"
14:22:57 : uset g_police "1"
14:22:57 : uset g_subtitles "0"
14:22:57 : uset g_quality "2"
14:22:57 : uset g_reflection "1"
14:22:57 : uset g_atrans "1"
14:22:57 : uset g_flyspeed "100.0"
14:22:57 : uset g_lang "de_de"
14:22:57 : uset g_colbox "0"
14:22:57 : uset r_gamma "1.0"
14:22:57 : uset r_path "5"
14:22:57 : uset r_msaa "4"
14:22:57 : uset r_fullscreen "0"
14:22:57 : uset r_mode "800x600x32x0"
14:22:57 : uset r_device "gl"
14:22:57 : uset r_driver "gl"
14:22:57 : uset g_texture_usage_stats "0"
14:22:57 : uset g_fps "0"
14:22:57 : uset ds8_mix_channels "2"
14:22:57 : uset ds8_mix_depth "16"
14:22:57 : uset ds8_mix_rate "44100"
14:22:57 : uset ds8_reverse_stereo "0"
14:22:57 : uset s_acceleration "0"
14:22:57 : uset s_mix_channels "2"
14:22:57 : uset s_mix_depth "16"
14:22:57 : uset s_mix_rate "44100"
14:22:57 : uset s_sfx_enabled "1"
14:22:57 : uset s_music_enabled "1"
14:22:57 : uset s_sfx_volume "1.0"
14:22:57 : uset s_music_volume "1.0"
14:22:57 : uset s_reverse_stereo "0"
14:22:57 : uset s_device "ds8"
14:22:57 : uset r_vsync "1"
14:22:57 : uset r_quirks "0"
14:22:57 : uset r_anisotropy_factor "0.5"
14:22:57 : uset r_texture_detail "0"
14:22:57 : uset i_force_gain "1.0"
14:22:57 : uset i_feedback "1"
14:22:57 : uset i_joystick2 "-1"
14:22:57 : uset i_joystick1 "-1"
14:22:57 : uset i_deadzone "0.0"
14:22:57 : uset i_device "di8"
14:22:57 : uset m_invert "0"
14:22:57 : uset m_sensitivity "0.33"
14:22:57 : uset m_filter "0"
14:22:57 : uset g_view_dist "1.0"
14:22:57 : Euro Truck Simulator init ver.1.1 (rev. 24011)
14:22:57 : [gl] ICD OpenGL driver detected.
14:22:57 : [gl] driver: Intel(R) Graphics Media Accelerator HD
14:22:57 : [gl] vendor: Intel
14:22:57 : [gl] version: 2.1.0 - Build 8.15.10.2040
14:22:57 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
14:22:57 : [gl] GL_max_texture_size: 4096
14:22:57 : [gl] taking advantage of 'GL_ARB_multitexture'
14:22:57 : [gl] Sampler count: 8
14:22:57 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:22:57 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:22:57 : [gl] Vertex attribute count: 16
14:22:57 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:22:57 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:22:57 : [gl] taking advantage of 'GL_EXT_blend_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:22:57 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:22:57 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:22:57 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture3D'
14:22:57 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:22:57 : [gl] Max anisotropy factor: 2
14:22:57 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:22:57 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:22:57 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
14:22:57 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:22:57 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:22:57 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:22:57 : Rendering path available: GL1X
14:22:57 : Rendering path available: ARB1
14:22:57 : Rendering path available: ARB2
14:22:57 : Rendering path available: GL2X
14:22:57 : [dx9] Direct3D9Ex detected.
14:22:57 : [dx9] Number of adapters found: 1
14:22:57 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
14:22:57 : Rendering path available: SM2X
14:22:57 : Rendering path available: SM3X
14:22:57 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
14:22:57 : [gl] wglCreateContext: OK
14:22:57 : [gl] OpenGL framebuffer context init OK
14:22:57 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:22:57 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:22:57 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:22:57 : [gfx] Created drawable (/procedural/water_env.tobj)
14:22:57 : [snd] select device (ds
14:22:57 : [ds8] Available device : Primärer Soundtreiber ().
14:22:57 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
14:22:57 : [ds8] Initialization OK.
14:22:57 : g_ui_recache
14:22:57 : exit
14:22:58 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:23:00 : Loading city data ....
14:23:00 : Loading country data ....
14:23:00 : Loading cargo data ....
14:23:00 : ui t console:system_02
14:23:03 : edit
14:23:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:23:03 : Loading resource server data ....
14:23:03 : Loading road data ....
14:23:03 : Loading terrain data ....
14:23:03 : Loading railing data ....
14:23:03 : Loading building data ....
14:23:03 : Loading model data ....
14:23:05 : Loading prefab data ....
14:23:06 : Loading sign data ....
14:23:07 : Loading traffic lights data ....
14:23:07 : Loading vegetation data ....
14:23:07 : Loading hinges data ....
14:23:07 : Loading stamp data ....
14:23:07 : Loading movers data ....
14:23:07 : Loading animated models ....
14:23:07 : Loading ferries ....
14:23:07 : Loading city data ....
14:23:07 : Loading cargo data ....
14:23:07 : Loading company data ....
14:23:07 : Loading country data ....
14:23:13 : mm_flush
14:23:19 : Map successfully loaded ....
14:23:25 : [fs] Unable to open file for reading. (/home/pois.txt)
14:23:35 : [gl] .vp - error before program uploading
14:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:25:17 : Cannot find company look for company sellplan! (Prefab 14700)
14:25:17 : Cannot find company look for company sellplan! (Prefab 14701)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 14842)
14:25:17 : Cannot find company look for company sellplan! (Prefab 15706)
14:25:17 : Cannot find company look for company lkwlog! (Prefab 16856)
14:25:17 : Cannot find company look for company sellplan! (Prefab 1685
14:25:17 : Cannot find company look for company kaarfor! (Prefab 17887)
14:25:17 : Cannot find company look for company trameri! (Prefab 19180)
14:25:17 : Cannot find company look for company sellplan! (Prefab 19181)
14:25:17 : Cannot find company look for company euroacres! (Prefab 19850)
14:25:17 : Cannot find company look for company euroacres! (Prefab 19965)
14:25:17 : Cannot find company look for company euroacres! (Prefab 20005)
14:25:17 : Cannot find company look for company euroacres! (Prefab 20076)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 29794)
14:25:17 : Cannot find company look for company transinet! (Prefab 30607)
14:25:17 : Cannot find company look for company sellplan! (Prefab 3060
14:25:17 : Cannot find company look for company kaarfor! (Prefab 31387)
14:25:17 : Cannot find company look for company tradeaux! (Prefab 32451)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 33392)
14:25:17 : Cannot find company look for company euroacres! (Prefab 33393)
14:25:17 : Cannot find company look for company sellplan! (Prefab 34595)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 35451)
14:25:17 : Cannot find company look for company euroacres! (Prefab 35452)
14:25:17 : Cannot find company look for company euroacres! (Prefab 36799)
14:25:17 : Cannot find company look for company posped! (Prefab 36801)
14:25:17 : Cannot find company look for company euroacres! (Prefab 44920)
14:25:17 : Cannot find company look for company sellplan! (Prefab 4508
14:25:17 : Cannot find company look for company sellplan! (Prefab 46402)
14:25:17 : Cannot find company look for company bcp! (Prefab 47436)
14:25:37 : Map successfuly saved ....
14:25:44 : quit
14:25:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:25:44 : [gl] Context shutdown
14:25:45 : [sys] process shutdown