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Bitte um Hilfe bei Interior

Antworten im Thema: 10 » Der letzte Beitrag (25. Mai 2012, 14:49) ist von Mercedes Fahrer.

Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

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1

Donnerstag, 24. Mai 2012, 19:06

Bitte um Hilfe bei Interior

Hi Leute ich hab ne frage und zwar hab ich mir dieses Interior:
Scania - Interieurs
umgemoddet dass es zum Truck passt und habe es exportiert. dann stürzt mein Spiel immer ab und in der Log steht das:


18:59:53 : [model] Unknown variant name 'default' on model '/vehicle/truck/scania444/interior/model.pmd'

und ich weiß einfach net welche Variant ich da eingeben soll vlt. weis von euch einer was ich da eintragen muss.

Wenn nötig hier die ganze Log:

Spoiler Spoiler



******** : log created on : Thursday May 24 2012 @ 18:59:28
18:59:28 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
18:59:28 : [sys] DirectX version : 4.09.00.0904
18:59:28 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
18:59:28 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:59:28 : [sys] using QPC / HPET timer (thread affinity: 0), frequency

14318180Hz
18:59:28 : [mem] physical memory detected (2097151K/1570064K)
18:59:28 : [mem] virtual memory detected (2097024K/2033256K)
18:59:28 : [mem] Trying to allocate memory pool (819200K)
18:59:28 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
18:59:28 : [ufs] registered symlink from /custom_build/de_de to /
18:59:28 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
18:59:28 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
18:59:28 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
18:59:28 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
18:59:28 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
18:59:28 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
18:59:28 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
18:59:28 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
18:59:28 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
18:59:28 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 189 entries

[0x3d530f0c]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
18:59:28 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Mod.scs
18:59:28 : [zipfs] Mod.scs: mounted ok, 43 entries [0xec2a9bcf]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
18:59:28 : [zipfs] Scania torpeda Moja.scs: mounted ok, 217 entries

[0xf4c526d3]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
18:59:28 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
18:59:28 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
18:59:28 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
18:59:28 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
18:59:28 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
18:59:28 : exec /home/config.cfg
18:59:28 : [sys] Executing /home/config.cfg ...
18:59:28 : uset g_minicon "0"
18:59:28 : uset g_console "1"
18:59:28 : uset g_trackir "1"
18:59:28 : uset g_developer "1"
18:59:28 : uset g_cargo_sort "1"
18:59:28 : uset g_save_idx "259"
18:59:28 : uset g_mouse_control "0"
18:59:28 : uset g_steering_func_param "0"
18:59:28 : uset g_joy_axis_brake_dz "0.0"
18:59:28 : uset g_joy_axis_brake "5"
18:59:28 : uset g_joy_ff_gain "0"
18:59:28 : uset g_joy_axis_throttle_dz "0.0"
18:59:28 : uset g_joy_axis_throttle "1"
18:59:28 : uset g_joy_axis_ff "0"
18:59:28 : uset g_joy_axis_combine "0"
18:59:28 : uset g_joy_axis_steer_sens "0.48"
18:59:28 : uset g_joy_axis_steer_dz "0.0"
18:59:28 : uset g_joy_axis_steer "0"
18:59:28 : uset g_tutorial "0"
18:59:28 : uset g_mirrors "1"
18:59:28 : uset g_fatigue "1"
18:59:28 : uset g_police "0"
18:59:28 : uset g_subtitles "0"
18:59:28 : uset g_clock_24 "1"
18:59:28 : uset g_quality "-1"
18:59:28 : uset g_reflection "1"
18:59:28 : uset g_mph "0"
18:59:28 : uset g_atrans "1"
18:59:28 : uset g_flyspeed "100.0"
18:59:28 : uset g_lang "de_de"
18:59:28 : uset g_colbox "0"
18:59:28 : uset r_gamma "1"
18:59:28 : uset r_path "12"
18:59:28 : uset r_msaa "4"
18:59:28 : uset r_fullscreen "1"
18:59:28 : uset r_mode "1152x864x32x75"
18:59:28 : uset r_device "gl"
18:59:28 : uset r_driver "gl"
18:59:28 : uset g_detail_veg "2"
18:59:28 : uset g_texture_usage_stats "0"
18:59:28 : uset g_fps "0"
18:59:28 : uset g_stream_exts ".ogg;.mp3"
18:59:28 : uset ds8_mix_channels "2"
18:59:28 : uset ds8_mix_depth "16"
18:59:28 : uset ds8_mix_rate "44100"
18:59:28 : uset ds8_reverse_stereo "0"
18:59:28 : uset s_acceleration "0"
18:59:28 : uset s_mix_channels "2"
18:59:28 : uset s_mix_depth "16"
18:59:28 : uset s_mix_rate "44100"
18:59:28 : uset s_sfx_enabled "1"
18:59:28 : uset s_music_enabled "0"
18:59:28 : uset s_sfx_volume "1.0"
18:59:28 : uset s_music_volume "0.28"
18:59:28 : uset s_reverse_stereo "0"
18:59:28 : uset s_device "ds8"
18:59:28 : uset r_vsync "1"
18:59:28 : uset r_quirks "0"
18:59:28 : uset r_anisotropy_factor "1"
18:59:28 : uset r_texture_detail "0"
18:59:28 : uset i_force_gain "1.0"
18:59:28 : uset i_feedback "1"
18:59:28 : uset i_joystick2 "-1"
18:59:28 : uset i_joystick1 "0"
18:59:28 : uset i_deadzone "0.0"
18:59:28 : uset i_device "di8"
18:59:28 : uset m_invert "0"
18:59:28 : uset m_sensitivity "0.33"
18:59:28 : uset m_filter "0"
18:59:28 : German Truck Simulator init ver.1.32 (rev. 27280)
18:59:28 : [gl] ICD OpenGL driver detected.
18:59:28 : [gl] driver: GeForce 9500 GT/PCI/SSE2
18:59:28 : [gl] vendor: NVIDIA Corporation
18:59:28 : [gl] version: 3.2.0
18:59:28 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
18:59:28 : [gl] GL_max_texture_size: 8192
18:59:28 : [gl] taking advantage of 'GL_multitexture'
18:59:28 : [gl] Sampler count: 4
18:59:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:59:28 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:59:28 : [gl] taking advantage of 'GL_texture_border_clamp'
18:59:28 : [gl] taking advantage of 'GL_texture_compression'
18:59:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:59:28 : [gl] taking advantage of 'GL_texture_cube_map'
18:59:28 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:59:28 : [gl] taking advantage of 'GL_texture_env_combine'
18:59:28 : [gl] taking advantage of 'GL_texture_rectangle'
18:59:28 : [gl] taking advantage of 'GL_transpose_matrix'
18:59:28 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:59:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:59:28 : [gl] Vertex attribute count: 16
18:59:28 : [gl] taking advantage of 'GL_shader_objects'
18:59:28 : [gl] taking advantage of 'GL_vertex_shader'
18:59:28 : [gl] taking advantage of 'GL_fragment_shader'
18:59:28 : [gl] taking advantage of 'GL_draw_buffers'
18:59:28 : [gl] taking advantage of 'GL_blend_color'
18:59:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:59:28 : [gl] taking advantage of 'GL_draw_range_elements'
18:59:28 : [gl] taking advantage of 'GL_rescale_normal'
18:59:28 : [gl] taking advantage of 'GL_secondary_color'
18:59:28 : [gl] taking advantage of 'GL_separate_spcular_color'
18:59:28 : [gl] taking advantage of 'GL_texture3D'
18:59:28 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:59:28 : [gl] taking advantage of 'GL_texture_env_add'
18:59:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:59:28 : [gl] Max anisotropy factor: 16
18:59:28 : [gl] taking advantage of 'GL_NV_register_combiners'
18:59:28 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:59:28 : [gl] taking advantage of 'GL_generate_mipmap'
18:59:28 : [gl] taking advantage of 'GL_framebuffer_object'
18:59:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:59:28 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:59:28 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:59:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:59:28 : [gl] taking advantage of 'GL_ARB_multisample'
18:59:29 : [gl] Detected support for 16x anti-aliasing.
18:59:29 : [gl] Detected support for 8x anti-aliasing.
18:59:29 : [gl] Detected support for 4x anti-aliasing.
18:59:29 : [gl] Detected support for 2x anti-aliasing.
18:59:29 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
18:59:29 : Rendering path available: GL1X
18:59:29 : Rendering path available: ARB1
18:59:29 : Rendering path available: NV1X
18:59:29 : Rendering path available: NV2X
18:59:29 : Rendering path available: NV3X
18:59:29 : Rendering path available: NV4X
18:59:29 : Rendering path available: ARB2
18:59:29 : Rendering path available: GL2X
18:59:29 : [dx9] Direct3D9Ex detected.
18:59:29 : [dx9] Number of adapters found: 1
18:59:29 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
18:59:29 : Rendering path available: SM2X
18:59:29 : Rendering path available: SM3X
18:59:29 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
18:59:29 : [gl] CDS init: OK
18:59:30 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
18:59:30 : [gl] wglCreateContext: OK
18:59:30 : [gl] OpenGL framebuffer context init OK
18:59:30 : [gfx] Created drawable (/procedural/truck0.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck1.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck2.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck3.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck4.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck5.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck6.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck7.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck8.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck9.tobj)
18:59:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:59:31 : [gfx] Created drawable (/procedural/close_mirror.tobj)
18:59:31 : [gfx] Created drawable (/procedural/far_mirror.tobj)
18:59:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/water_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:59:31 : Setting UI reference mode to: 1152x864...
18:59:31 : [snd] select device (ds8)
18:59:31 : [ds8] Available device : Primärer Soundtreiber ().
18:59:31 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
18:59:31 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
18:59:31 : [ds8] Initialization OK.
18:59:31 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
18:59:31 : g_ui_recache
18:59:31 : exit
18:59:32 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
18:59:32 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
18:59:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
18:59:32 : Loading city data ....
18:59:32 : Loading cargo descriptions ....
18:59:38 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
18:59:38 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
18:59:40 : game
18:59:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
18:59:49 : Loading resource server data ....
18:59:49 : Loading road data ....
18:59:49 : Loading terrain data ....
18:59:49 : Loading railing data ....
18:59:49 : Loading building data ....
18:59:49 : Loading model data ....
18:59:51 : Loading prefab data ....
18:59:52 : Loading sign data ....
18:59:52 : Loading traffic lights data ....
18:59:52 : Loading vegetation data ....
18:59:52 : Loading hinges data ....
18:59:52 : Loading stamp data ....
18:59:52 : Loading movers data ....
18:59:52 : Loading animated models ....
18:59:52 : Loading sound item data ....
18:59:52 : Loading live stream data ....
18:59:53 : Loading cargo data ....
18:59:53 : Loading company data ....
18:59:53 : Loading city data ....
18:59:53 : Loading cargo descriptions ....
18:59:53 : Map '/map/germany.mbd' loading started ....
18:59:53 : Map successfully loaded ....
18:59:53 : Starting the saved game (/home/save/264) ...
18:59:53 : [model] Unknown variant name 'default' on model

'/vehicle/truck/scania444/interior/model.pmd'



Wäre nett wenn mir jemand weiterhelfen könnte.

Danke im Voraus
Mfg. Alex

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

2

Donnerstag, 24. Mai 2012, 19:10

Mach's über das hood.. ist einfacher.

Interior Hood - Für alle Trucks


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

Mercedes Fahrer

Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

3

Donnerstag, 24. Mai 2012, 19:12

Hi leider gehts immer noch net immer wenn ich auf innenansicht gehe stürzt das Spiel ab.
Log:

Spoiler Spoiler



******** : log created on : Thursday May 24 2012 @ 19:23:59
19:23:59 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
19:23:59 : [sys] DirectX version : 4.09.00.0904
19:23:59 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
19:23:59 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:23:59 : [sys] using QPC / HPET timer (thread affinity: 0), frequency

14318180Hz
19:23:59 : [mem] physical memory detected (2097151K/1546232K)
19:23:59 : [mem] virtual memory detected (2097024K/2033256K)
19:23:59 : [mem] Trying to allocate memory pool (819200K)
19:23:59 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
19:23:59 : [ufs] registered symlink from /custom_build/de_de to /
19:23:59 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
19:23:59 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
19:23:59 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
19:23:59 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
19:23:59 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
19:23:59 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
19:23:59 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
19:23:59 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
19:23:59 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
19:23:59 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
19:23:59 : [zipfs] Scania torpeda Moja.scs: mounted ok, 261 entries

[0x4a71f54e]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
19:23:59 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
19:23:59 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
19:23:59 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
19:23:59 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
19:23:59 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
19:23:59 : exec /home/config.cfg
19:23:59 : [sys] Executing /home/config.cfg ...
19:23:59 : uset g_minicon "0"
19:23:59 : uset g_console "1"
19:23:59 : uset g_trackir "1"
19:23:59 : uset g_developer "1"
19:23:59 : uset g_cargo_sort "1"
19:23:59 : uset g_save_idx "259"
19:23:59 : uset g_mouse_control "0"
19:23:59 : uset g_steering_func_param "0"
19:23:59 : uset g_joy_axis_brake_dz "0.0"
19:23:59 : uset g_joy_axis_brake "5"
19:23:59 : uset g_joy_ff_gain "0"
19:23:59 : uset g_joy_axis_throttle_dz "0.0"
19:23:59 : uset g_joy_axis_throttle "1"
19:23:59 : uset g_joy_axis_ff "0"
19:23:59 : uset g_joy_axis_combine "0"
19:23:59 : uset g_joy_axis_steer_sens "0.48"
19:23:59 : uset g_joy_axis_steer_dz "0.0"
19:23:59 : uset g_joy_axis_steer "0"
19:23:59 : uset g_tutorial "0"
19:23:59 : uset g_mirrors "1"
19:23:59 : uset g_fatigue "1"
19:23:59 : uset g_police "0"
19:23:59 : uset g_subtitles "0"
19:23:59 : uset g_clock_24 "1"
19:23:59 : uset g_quality "-1"
19:23:59 : uset g_reflection "1"
19:23:59 : uset g_mph "0"
19:23:59 : uset g_atrans "1"
19:23:59 : uset g_flyspeed "100.0"
19:23:59 : uset g_lang "de_de"
19:23:59 : uset g_colbox "0"
19:23:59 : uset r_gamma "1"
19:23:59 : uset r_path "12"
19:23:59 : uset r_msaa "4"
19:23:59 : uset r_fullscreen "1"
19:23:59 : uset r_mode "1152x864x32x75"
19:23:59 : uset r_device "gl"
19:23:59 : uset r_driver "gl"
19:23:59 : uset g_detail_veg "2"
19:23:59 : uset g_texture_usage_stats "0"
19:23:59 : uset g_fps "0"
19:23:59 : uset g_stream_exts ".ogg;.mp3"
19:23:59 : uset ds8_mix_channels "2"
19:23:59 : uset ds8_mix_depth "16"
19:23:59 : uset ds8_mix_rate "44100"
19:23:59 : uset ds8_reverse_stereo "0"
19:23:59 : uset s_acceleration "0"
19:23:59 : uset s_mix_channels "2"
19:23:59 : uset s_mix_depth "16"
19:23:59 : uset s_mix_rate "44100"
19:23:59 : uset s_sfx_enabled "1"
19:23:59 : uset s_music_enabled "0"
19:23:59 : uset s_sfx_volume "1.0"
19:23:59 : uset s_music_volume "0.28"
19:23:59 : uset s_reverse_stereo "0"
19:23:59 : uset s_device "ds8"
19:23:59 : uset r_vsync "1"
19:23:59 : uset r_quirks "0"
19:23:59 : uset r_anisotropy_factor "1"
19:23:59 : uset r_texture_detail "0"
19:23:59 : uset i_force_gain "1.0"
19:23:59 : uset i_feedback "1"
19:23:59 : uset i_joystick2 "-1"
19:23:59 : uset i_joystick1 "0"
19:23:59 : uset i_deadzone "0.0"
19:23:59 : uset i_device "di8"
19:23:59 : uset m_invert "0"
19:23:59 : uset m_sensitivity "0.33"
19:23:59 : uset m_filter "0"
19:23:59 : German Truck Simulator init ver.1.32 (rev. 27280)
19:23:59 : [gl] ICD OpenGL driver detected.
19:23:59 : [gl] driver: GeForce 9500 GT/PCI/SSE2
19:23:59 : [gl] vendor: NVIDIA Corporation
19:23:59 : [gl] version: 3.2.0
19:23:59 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
19:23:59 : [gl] GL_max_texture_size: 8192
19:23:59 : [gl] taking advantage of 'GL_multitexture'
19:23:59 : [gl] Sampler count: 4
19:23:59 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:23:59 : [gl] taking advantage of 'GL_texture_border_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_compression'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:23:59 : [gl] taking advantage of 'GL_texture_cube_map'
19:23:59 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:23:59 : [gl] taking advantage of 'GL_texture_env_combine'
19:23:59 : [gl] taking advantage of 'GL_texture_rectangle'
19:23:59 : [gl] taking advantage of 'GL_transpose_matrix'
19:23:59 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:23:59 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:23:59 : [gl] Vertex attribute count: 16
19:23:59 : [gl] taking advantage of 'GL_shader_objects'
19:23:59 : [gl] taking advantage of 'GL_vertex_shader'
19:23:59 : [gl] taking advantage of 'GL_fragment_shader'
19:23:59 : [gl] taking advantage of 'GL_draw_buffers'
19:23:59 : [gl] taking advantage of 'GL_blend_color'
19:23:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:23:59 : [gl] taking advantage of 'GL_draw_range_elements'
19:23:59 : [gl] taking advantage of 'GL_rescale_normal'
19:23:59 : [gl] taking advantage of 'GL_secondary_color'
19:23:59 : [gl] taking advantage of 'GL_separate_spcular_color'
19:23:59 : [gl] taking advantage of 'GL_texture3D'
19:23:59 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_env_add'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:23:59 : [gl] Max anisotropy factor: 16
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners'
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:23:59 : [gl] taking advantage of 'GL_generate_mipmap'
19:23:59 : [gl] taking advantage of 'GL_framebuffer_object'
19:23:59 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:23:59 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:23:59 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:23:59 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:23:59 : [gl] taking advantage of 'GL_ARB_multisample'
19:24:00 : [gl] Detected support for 16x anti-aliasing.
19:24:00 : [gl] Detected support for 8x anti-aliasing.
19:24:00 : [gl] Detected support for 4x anti-aliasing.
19:24:00 : [gl] Detected support for 2x anti-aliasing.
19:24:00 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
19:24:00 : Rendering path available: GL1X
19:24:00 : Rendering path available: ARB1
19:24:00 : Rendering path available: NV1X
19:24:00 : Rendering path available: NV2X
19:24:00 : Rendering path available: NV3X
19:24:00 : Rendering path available: NV4X
19:24:00 : Rendering path available: ARB2
19:24:00 : Rendering path available: GL2X
19:24:00 : [dx9] Direct3D9Ex detected.
19:24:00 : [dx9] Number of adapters found: 1
19:24:00 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
19:24:00 : Rendering path available: SM2X
19:24:00 : Rendering path available: SM3X
19:24:00 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
19:24:00 : [gl] CDS init: OK
19:24:01 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
19:24:01 : [gl] wglCreateContext: OK
19:24:01 : [gl] OpenGL framebuffer context init OK
19:24:01 : [gfx] Created drawable (/procedural/truck0.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck1.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck2.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck3.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck4.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck5.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck6.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck7.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck8.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck9.tobj)
19:24:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:24:01 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/water_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:24:01 : Setting UI reference mode to: 1152x864...
19:24:01 : [snd] select device (ds8)
19:24:01 : [ds8] Available device : Primärer Soundtreiber ().
19:24:01 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
19:24:01 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
19:24:01 : [ds8] Initialization OK.
19:24:01 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
19:24:01 : g_ui_recache
19:24:01 : exit
19:24:03 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
19:24:03 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
19:24:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
19:24:03 : Loading city data ....
19:24:03 : Loading cargo descriptions ....
19:24:08 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
19:24:08 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
19:24:10 : game
19:24:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
19:24:21 : Loading resource server data ....
19:24:21 : Loading road data ....
19:24:21 : Loading terrain data ....
19:24:21 : Loading railing data ....
19:24:21 : Loading building data ....
19:24:21 : Loading model data ....
19:24:23 : Loading prefab data ....
19:24:24 : Loading sign data ....
19:24:24 : Loading traffic lights data ....
19:24:24 : Loading vegetation data ....
19:24:24 : Loading hinges data ....
19:24:24 : Loading stamp data ....
19:24:24 : Loading movers data ....
19:24:24 : Loading animated models ....
19:24:24 : Loading sound item data ....
19:24:24 : Loading live stream data ....
19:24:24 : Loading cargo data ....
19:24:24 : Loading company data ....
19:24:24 : Loading city data ....
19:24:24 : Loading cargo descriptions ....
19:24:24 : Map '/map/germany.mbd' loading started ....
19:24:25 : Map successfully loaded ....
19:24:25 : Starting the saved game (/home/save/264) ...
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/szare.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/black_plastic.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/black_plastic.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/glass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/scania444/interior/glass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/interior.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/details.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/details.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/radica.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/radica.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/telepass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/telepass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/alan48.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/alan48.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/plastik.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/plastik.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/bot.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/bot.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/tende1.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [mem] Caching of the resource

'/vehicle/truck/hood/interior1.tobj' failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/vabis.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/vabis.dds'
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.



Mfg.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Mercedes Fahrer« (24. Mai 2012, 19:27)


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4

Donnerstag, 24. Mai 2012, 20:38

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/szare.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/black_plastic.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/black_plastic.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/glass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/scania444/interior/glass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/interior.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/details.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/details.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/radica.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/radica.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/telepass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/telepass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/alan48.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/alan48.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/plastik.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/plastik.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/bot.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/bot.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/tende1.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [mem] Caching of the resource

'/vehicle/truck/hood/interior1.tobj' failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/vabis.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/vabis.dds'
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.

Wo sind denn die ganzen dds. tobj??


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

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5

Donnerstag, 24. Mai 2012, 20:43

ka wo die sind aber ich wollte das hood machen aber die 2 teile die ich drinnen haben möchte erscheinen nicht das Interior ist schon drinnen nur die teile halt net.

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6

Donnerstag, 24. Mai 2012, 20:44

Weil die dds nicht da drinne sind.. und auch keine tobj.. .. das heißt

alles muss mit rein.


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

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  • »Mercedes Fahrer« ist ein verifizierter Benutzer
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7

Donnerstag, 24. Mai 2012, 20:45

ja ich habe die dds und die tobj nochma reingemacht aber die teile sind immer noch net da

21Seconds

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8

Donnerstag, 24. Mai 2012, 20:49

Log?


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
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9

Donnerstag, 24. Mai 2012, 20:52

Spoiler Spoiler


******** : log created on : Thursday May 24 2012 @ 20:50:26
20:50:26 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
20:50:26 : [sys] DirectX version : 4.09.00.0904
20:50:26 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
20:50:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:50:26 : [sys] using QPC / HPET timer (thread affinity: 1), frequency

14318180Hz
20:50:26 : [mem] physical memory detected (2097151K/1751424K)
20:50:26 : [mem] virtual memory detected (2097024K/2033256K)
20:50:26 : [mem] Trying to allocate memory pool (819200K)
20:50:27 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:50:27 : [ufs] registered symlink from /custom_build/de_de to /
20:50:27 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:50:27 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
20:50:27 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
20:50:27 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
20:50:27 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
20:50:27 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
20:50:27 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
20:50:27 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
20:50:27 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
20:50:27 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 163 entries

[0x53ffd889]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
20:50:27 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
20:50:27 : [zipfs] Scania torpeda Moja.scs: mounted ok, 230 entries

[0x7ad4b849]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
20:50:27 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
20:50:27 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
20:50:27 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
20:50:27 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
20:50:27 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
20:50:27 : exec /home/config.cfg
20:50:27 : [sys] Executing /home/config.cfg ...
20:50:27 : uset g_minicon "0"
20:50:27 : uset g_console "1"
20:50:27 : uset g_trackir "1"
20:50:27 : uset g_developer "1"
20:50:27 : uset g_cargo_sort "1"
20:50:27 : uset g_save_idx "259"
20:50:27 : uset g_mouse_control "0"
20:50:27 : uset g_steering_func_param "0"
20:50:27 : uset g_joy_axis_brake_dz "0.0"
20:50:27 : uset g_joy_axis_brake "5"
20:50:27 : uset g_joy_ff_gain "0"
20:50:27 : uset g_joy_axis_throttle_dz "0.0"
20:50:27 : uset g_joy_axis_throttle "1"
20:50:27 : uset g_joy_axis_ff "0"
20:50:27 : uset g_joy_axis_combine "0"
20:50:27 : uset g_joy_axis_steer_sens "0.48"
20:50:27 : uset g_joy_axis_steer_dz "0.0"
20:50:27 : uset g_joy_axis_steer "0"
20:50:27 : uset g_tutorial "0"
20:50:27 : uset g_mirrors "1"
20:50:27 : uset g_fatigue "1"
20:50:27 : uset g_police "0"
20:50:27 : uset g_subtitles "0"
20:50:27 : uset g_clock_24 "1"
20:50:27 : uset g_quality "-1"
20:50:27 : uset g_reflection "1"
20:50:27 : uset g_mph "0"
20:50:27 : uset g_atrans "1"
20:50:27 : uset g_flyspeed "100.0"
20:50:27 : uset g_lang "de_de"
20:50:27 : uset g_colbox "0"
20:50:27 : uset r_gamma "1"
20:50:27 : uset r_path "12"
20:50:27 : uset r_msaa "4"
20:50:27 : uset r_fullscreen "1"
20:50:27 : uset r_mode "1152x864x32x75"
20:50:27 : uset r_device "gl"
20:50:27 : uset r_driver "gl"
20:50:27 : uset g_detail_veg "2"
20:50:27 : uset g_texture_usage_stats "0"
20:50:27 : uset g_fps "0"
20:50:27 : uset g_stream_exts ".ogg;.mp3"
20:50:27 : uset ds8_mix_channels "2"
20:50:27 : uset ds8_mix_depth "16"
20:50:27 : uset ds8_mix_rate "44100"
20:50:27 : uset ds8_reverse_stereo "0"
20:50:27 : uset s_acceleration "0"
20:50:27 : uset s_mix_channels "2"
20:50:27 : uset s_mix_depth "16"
20:50:27 : uset s_mix_rate "44100"
20:50:27 : uset s_sfx_enabled "1"
20:50:27 : uset s_music_enabled "0"
20:50:27 : uset s_sfx_volume "1.0"
20:50:27 : uset s_music_volume "0.28"
20:50:27 : uset s_reverse_stereo "0"
20:50:27 : uset s_device "ds8"
20:50:27 : uset r_vsync "1"
20:50:27 : uset r_quirks "0"
20:50:27 : uset r_anisotropy_factor "1"
20:50:27 : uset r_texture_detail "0"
20:50:27 : uset i_force_gain "1.0"
20:50:27 : uset i_feedback "1"
20:50:27 : uset i_joystick2 "-1"
20:50:27 : uset i_joystick1 "0"
20:50:27 : uset i_deadzone "0.0"
20:50:27 : uset i_device "di8"
20:50:27 : uset m_invert "0"
20:50:27 : uset m_sensitivity "0.33"
20:50:27 : uset m_filter "0"
20:50:27 : German Truck Simulator init ver.1.32 (rev. 27280)
20:50:27 : [gl] ICD OpenGL driver detected.
20:50:27 : [gl] driver: GeForce 9500 GT/PCI/SSE2
20:50:27 : [gl] vendor: NVIDIA Corporation
20:50:27 : [gl] version: 3.2.0
20:50:27 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
20:50:27 : [gl] GL_max_texture_size: 8192
20:50:27 : [gl] taking advantage of 'GL_multitexture'
20:50:27 : [gl] Sampler count: 4
20:50:27 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:50:27 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:50:27 : [gl] taking advantage of 'GL_texture_border_clamp'
20:50:27 : [gl] taking advantage of 'GL_texture_compression'
20:50:27 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:50:27 : [gl] taking advantage of 'GL_texture_cube_map'
20:50:27 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:50:27 : [gl] taking advantage of 'GL_texture_env_combine'
20:50:27 : [gl] taking advantage of 'GL_texture_rectangle'
20:50:27 : [gl] taking advantage of 'GL_transpose_matrix'
20:50:27 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:50:27 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:50:27 : [gl] Vertex attribute count: 16
20:50:27 : [gl] taking advantage of 'GL_shader_objects'
20:50:27 : [gl] taking advantage of 'GL_vertex_shader'
20:50:27 : [gl] taking advantage of 'GL_fragment_shader'
20:50:27 : [gl] taking advantage of 'GL_draw_buffers'
20:50:27 : [gl] taking advantage of 'GL_blend_color'
20:50:27 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:50:27 : [gl] taking advantage of 'GL_draw_range_elements'
20:50:27 : [gl] taking advantage of 'GL_rescale_normal'
20:50:27 : [gl] taking advantage of 'GL_secondary_color'
20:50:27 : [gl] taking advantage of 'GL_separate_spcular_color'
20:50:27 : [gl] taking advantage of 'GL_texture3D'
20:50:27 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:50:27 : [gl] taking advantage of 'GL_texture_env_add'
20:50:27 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:50:27 : [gl] Max anisotropy factor: 16
20:50:27 : [gl] taking advantage of 'GL_NV_register_combiners'
20:50:27 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:50:27 : [gl] taking advantage of 'GL_generate_mipmap'
20:50:27 : [gl] taking advantage of 'GL_framebuffer_object'
20:50:27 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:50:27 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:50:27 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:50:27 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:50:27 : [gl] taking advantage of 'GL_ARB_multisample'
20:50:28 : [gl] Detected support for 16x anti-aliasing.
20:50:28 : [gl] Detected support for 8x anti-aliasing.
20:50:28 : [gl] Detected support for 4x anti-aliasing.
20:50:28 : [gl] Detected support for 2x anti-aliasing.
20:50:28 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
20:50:28 : Rendering path available: GL1X
20:50:28 : Rendering path available: ARB1
20:50:28 : Rendering path available: NV1X
20:50:28 : Rendering path available: NV2X
20:50:28 : Rendering path available: NV3X
20:50:28 : Rendering path available: NV4X
20:50:28 : Rendering path available: ARB2
20:50:28 : Rendering path available: GL2X
20:50:28 : [dx9] Direct3D9Ex detected.
20:50:28 : [dx9] Number of adapters found: 1
20:50:28 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
20:50:28 : Rendering path available: SM2X
20:50:28 : Rendering path available: SM3X
20:50:28 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
20:50:28 : [gl] CDS init: OK
20:50:29 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:50:29 : [gl] wglCreateContext: OK
20:50:29 : [gl] OpenGL framebuffer context init OK
20:50:29 : [gfx] Created drawable (/procedural/truck0.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck1.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck2.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck3.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck4.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck5.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck6.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck7.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck8.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck9.tobj)
20:50:29 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:50:29 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:50:29 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:50:29 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/water_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:50:29 : Setting UI reference mode to: 1152x864...
20:50:29 : [snd] select device (ds8)
20:50:29 : [ds8] Available device : Primärer Soundtreiber ().
20:50:29 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
20:50:29 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
20:50:29 : [ds8] Initialization OK.
20:50:29 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
20:50:29 : g_ui_recache
20:50:29 : exit
20:50:30 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
20:50:30 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
20:50:30 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:50:30 : Loading city data ....
20:50:30 : Loading cargo descriptions ....
20:50:36 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
20:50:36 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
20:50:40 : game
20:50:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:50:46 : Loading resource server data ....
20:50:46 : Loading road data ....
20:50:46 : Loading terrain data ....
20:50:46 : Loading railing data ....
20:50:46 : Loading building data ....
20:50:46 : Loading model data ....
20:50:46 : Loading prefab data ....
20:50:46 : Loading sign data ....
20:50:46 : Loading traffic lights data ....
20:50:46 : Loading vegetation data ....
20:50:46 : Loading hinges data ....
20:50:46 : Loading stamp data ....
20:50:46 : Loading movers data ....
20:50:46 : Loading animated models ....
20:50:46 : Loading sound item data ....
20:50:46 : Loading live stream data ....
20:50:46 : Loading cargo data ....
20:50:46 : Loading company data ....
20:50:46 : Loading city data ....
20:50:46 : Loading cargo descriptions ....
20:50:46 : Map '/map/germany.mbd' loading started ....
20:50:47 : Map successfully loaded ....
20:50:47 : Starting the saved game (/home/save/autosave) ...
20:50:50 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
20:50:50 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.
20:51:32 : exit
20:51:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:51:32 : Loading city data ....
20:51:32 : Loading cargo descriptions ....
20:51:35 : quit
20:51:35 : [gfx] Destroying drawable (/procedural/truck0.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck1.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck2.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck3.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck4.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck5.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck6.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck7.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck8.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck9.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/water_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
20:51:35 : [gl] Context shutdown
20:51:36 : [gl] CDS shutdown: OK
20:51:36 : [sys] process shutdown

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

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10

Donnerstag, 24. Mai 2012, 21:26

Nimm mal alle mods raus und teste es nochmal.


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


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